This was the last of our 3 Casual Games class 5 week games, where we brainstormed the idea of a cannon game that then turned into something else. Originally to be a cannon game that turned into a runner when you hit the ground, our Professor suggested that we further connect the two by just having the runner part happen in the air. Now, the higher up you are the more likely you are to hit something that will knock you lower but you also lose if you touch the ground so the player needs to decide how high up they want to launch themselves and accept the risks that come with their choice. I personally set up all of the player controls, scoring, and designed the fluffy cloud UI off of our soft color idea of souring through the sky.
The group was myself, Matthew Niederberger, Christian Granville, and Terrance Muchler

