Data Structure and Algorithmic Problem Solving II was one of my least favorite classes content wise, but I’m very proud with how we were able to make the most complete game of our small class. I put forth the initial idea of a crane game and then one group member loved birbs(birds but adorable). I personally made all of the gamestates, scoring, etc. as well as helped with our Entity class, Seperating Axis Theorem, and Octrees. I also made it so that you only lose points if a Hawk knocks the birb out of your claw, so dropping the birb yourself or hoping you can outmaneuver the Hawk is a neat decision the player has to make.
The team was myself, Christian Granville, Madison Smith, and Karen Navarro(birb lover)


